Vlad Stamate,an American computer scientist, software and game developer with Romanian roots. He studied at Politehnica University of Bucharest and graduated in CS with a B.Sc. degree in graphic design from Richmond, The American International University in London in 2001. Actually affiliated with Apple, Vlad Stamate worked in the R&D department of Sony Computer Entertainment America, leading the GPU performance analysis software team for the Playstation 3 console, and as an engineer for Imagination Technologies taking part in developing OpenGL Linux drivers [2]. He has published various articles of the advanced rendering techniques book project ShaderX [3]. and further started chess programming in 2006 on a program called ps3chess, followed by ps3chess2, fastthink and in January 2009, Plisk [4].As collector of old and antique computers since 2012, Vlad Stamate features the Digilogue Museum [5], along with the Digilogue Collection YouTube channel [6].
This course is the next installment in the established series of SIGGRAPH courses on real-time rendering. It presents the best graphics practices and research from the game-development community and provides practical and production-proven algorithms. The focus of the course is on the intersection between the game-development community and state-of-the-art 3D graphics research, and the potential for cross-pollination of knowledge in future games and other interactive applications.
Shaderx4 Advanced Rendering Techniques Graphics Series
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