Shaderx4 Advanced Rendering Techniques Graphics Series: The Ultimate Resource for Novices and Gurus
Vlad Stamate,an American computer scientist, software and game developer with Romanian roots. He studied at Politehnica University of Bucharest and graduated in CS with a B.Sc. degree in graphic design from Richmond, The American International University in London in 2001. Actually affiliated with Apple, Vlad Stamate worked in the R&D department of Sony Computer Entertainment America, leading the GPU performance analysis software team for the Playstation 3 console, and as an engineer for Imagination Technologies taking part in developing OpenGL Linux drivers [2]. He has published various articles of the advanced rendering techniques book project ShaderX [3]. and further started chess programming in 2006 on a program called ps3chess, followed by ps3chess2, fastthink and in January 2009, Plisk [4].As collector of old and antique computers since 2012, Vlad Stamate features the Digilogue Museum [5], along with the Digilogue Collection YouTube channel [6].
This course is the next installment in the established series of SIGGRAPH courses on real-time rendering. It presents the best graphics practices and research from the game-development community and provides practical and production-proven algorithms. The focus of the course is on the intersection between the game-development community and state-of-the-art 3D graphics research, and the potential for cross-pollination of knowledge in future games and other interactive applications.
Shaderx4 Advanced Rendering Techniques Graphics Series
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